//
//  NoodleCustomImageRep.h
//  NoodleKit
//
//  Created by Paul Kim on 3/16/11.
//  Copyright 2011 Noodlesoft, LLC. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.

#import <Cocoa/Cocoa.h>

@class NoodleCustomImageRep;

/*
 This image rep just provides a way to specify the image drawing via a block.
 
 For more details, check out the related blog post at http://www.noodlesoft.com/blog/2011/04/15/the-proper-care-and-feeding-of-nsimage
 */
@interface NoodleCustomImageRep : NSImageRep
{
    void           (^_drawBlock)(NoodleCustomImageRep *);
}

@property (readwrite, copy) void    (^drawBlock)(NoodleCustomImageRep *rep);

+ (id)imageRepWithDrawBlock:(void (^)(NoodleCustomImageRep *))block;

- (id)initWithDrawBlock:(void (^)(NoodleCustomImageRep *))block;

@end
